• JSON Tree Viewer
    Note: This project utilizes the NuGet package Newtonsoft.(https://www.newtonsoft.com/json) also known as Json.NET This tool takes XML generated by Reflect, converts that XML to JSON, and converts that JSON into a Tree Structure. The tree structure can be modified. After modification, the Tree Structure can be converted back into JSON, and this JSON is then passed on to a Rest API Documentation Website. NOTE: Currently, the tool is not connected to the pipeline and does not interface with Reflect or Rest API. It also… Read more: JSON Tree Viewer
  • PIMP – Procedural Iterative Mesh Processing Editor/ Tool
    The purpose of the Procedural Iterative Mesh Processing Tool, better known as P. I. M. P., is to help facilitate the need for procedural collision mapping based on the comparative mesh. This tool will help by generating “mesh like” collisions but with significantly less polygons than Unity’s Mesh Collider and more accurate shapes than primitive collision types (i.e. cubes, cylinders, spheres, and etc.). Examples of similar tools can be found below: These example images provided above are from Unreal Engine 4 and a… Read more: PIMP – Procedural Iterative Mesh Processing Editor/ Tool